| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
2-4 |
| Treasure |
P (X, Y) |
| Alignment |
N |
| No. Appearing |
1 (1-6) |
| Armor Class |
6 |
| Movement |
18 |
| Hit Dice |
2+2 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
2d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
11-12 |
| XP Value |
175 |
| Type |
Undead |
| Campaign |
Ravenloft |
| Page |
RVIII 59 |
| Notes |
returns to guard it's masters property or grave, large dog or wolf (etc), will not bother anyone not tresspassing but will attack those who do, hearing howl requires fear chk, attacks w/bite, if bit save vs poison +2 or -1 STR (return 1/hr), +1 weapons to hit, immune: mind, life, hold, etc, turned as ghost, holy water 1d6+2, will follow thieves to regain items |
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