| Climate |
Any |
| Terrain |
Hills/Rough |
| Frequency |
R |
| Organization |
Group |
| Activity Cycle |
Day |
| Diet |
Omnivore |
| Intelligence |
11-12 |
| Treasure |
K (B) |
| Alignment |
LG |
| No. Appearing |
2-12 |
| Armor Class |
6 (10) |
| Movement |
6 (9) |
| Hit Dice |
1d6 hp |
| THAC0 |
20 |
| No. of Attacks |
1 |
| Damage |
1d6 weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
11-12 |
| XP Value |
35 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
PHB 23, OMI 50 |
| Page |
MM 183 |
| Notes |
all abilities listed in PHB, +3 w/ bow & sling, use hammer & morn star, high lvls better AC, 10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation, infravision 60', get along well w/ dwarves, groups contain high lvl priests & fighters, jewelers |
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