Halfling, Stout

Climate Any
Terrain Hills/Rough
Frequency R
Organization Group
Activity Cycle Day
Diet Omnivore
Intelligence 11-12
Treasure K (B)
Alignment LG
No. Appearing 2-12
Armor Class 6 (10)
Movement 6 (9)
Hit Dice 1d6 hp
THAC0 20
No. of Attacks 1
Damage 1d6 weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 11-12
XP Value 35
Type Humanoid
Campaign Any
Sources PHB 23, OMI 50
Page MM 183
Notes all abilities listed in PHB, +3 w/ bow & sling, use hammer & morn star, high lvls better AC, 10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation, infravision 60', get along well w/ dwarves, groups contain high lvl priests & fighters, jewelers

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