| Climate |
Temperate |
| Terrain |
Forests |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
2-4 |
| Treasure |
nil |
| Alignment |
CE |
| No. Appearing |
1-2 |
| Armor Class |
8 |
| Movement |
6 |
| Hit Dice |
2 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
1d6 |
| Special Attacks |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
9 |
| XP Value |
65 |
| Type |
Monster |
| Campaign |
Dragonlance |
| Page |
DLMC |
| Notes |
ghost people, offspring of Ilquar goblins, apprear as abnormal goblins, cowardly, cunning, stealth, deceitful, MS 70%, natural camouflage in woods (75%, -30% if looking for it & -30% if moving), -4 opp surp (-2 if not MS), will cause a lot of harm in battle or steal useful items & flee, rarely work in groups, do not trust others (even own kind) |
Description
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