Grimlock, Leader

Climate Any
Terrain Mountains
Frequency UC
Organization Tribe
Activity Cycle Night
Diet Carnivore
Intelligence 8-10
Treasure K, L, M (B)
Alignment NE
No. Appearing varies
Armor Class 4 or 3
Movement 12
Hit Dice 3 or 4
THAC0 18
No. of Attacks 1
Damage 1d6 or weapon
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 11
XP Value 120 or 175
Type Humanoid
Campaign Any
Sources FFMC, FF 48
Page MM 179
Notes same as normal grimlock except as follows, every 10 led by 3 HD leader, every 40 led by 4 HD champion, always use battle axe or 2-handed sword

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