| Climate |
Any |
| Terrain |
Mountains |
| Frequency |
UC |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Carnivore |
| Intelligence |
8-10 |
| Treasure |
K, L, M (B) |
| Alignment |
NE |
| No. Appearing |
20-200 |
| Armor Class |
5 |
| Movement |
12 |
| Hit Dice |
2 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
1d6 or weapon |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
11 |
| XP Value |
35 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
FFMC, FF 48 |
| Page |
MM 179 |
| Notes |
powerfully-built, totally blind w/smell & hearing "see" 20', immune vision effect spells, noise spells can 'blind' them: att -2 & see 10' (also perfumes, etc), groups have leaders & champions, attack: hands or weapon (axe or sword), all save as 6th fight, +1 to their surprise, morale +1/every leader w/group, 10% medusae in lair, eat human flesh |
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