| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
8-10 |
| Treasure |
nil |
| Alignment |
NG |
| No. Appearing |
1 |
| Armor Class |
0 |
| Movement |
18 or Fl 36 (C) |
| Hit Dice |
4+2 |
| THAC0 |
17 |
| No. of Attacks |
1 or 3 |
| Damage |
2d4, 1d2(x2)/1d4 or 2d4(x2)/1d4+1 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
25% |
| Size |
M |
| Morale |
13-14 |
| XP Value |
1400 |
| Type |
Monster |
| Campaign |
Any |
| Page |
OMII 72 |
| Notes |
oppose evil, various forms: war dog, black cat (if both claws hit, rear rake 1d2/1d2) or owl, must keep same form for entire night, all dmg healed at next sunset, can turn undead (8th lvl) w/+2 if creature from lower outer planes, +1 weapons to hit, radiates prot from evil 10', can detect evil 7' radius (never surprised), communicate by hoots & yowls |
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