Grig

Climate Temperate
Terrain Forests
Frequency VR
Organization Band
Activity Cycle Night
Diet Herbivore
Intelligence 5-10
Treasure M (X, Y)
Alignment NG
No. Appearing 2-12
Armor Class 2
Movement 6, leap 12
Hit Dice 1/2+1
THAC0 20
No. of Attacks 3 or 2
Damage darts (1d3) or sword (1d6)
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 30%
Size T
Morale 11-12
XP Value 270
Type Humanoid
Campaign Any
Sources GHMC, OMII 71
Page MM 328
Notes mischievous, play tricks on big people, good hearing, infravision 180', +2 bonus w/darts, cast at will (6th): change self, entangle, invisible, pyrotechnics, trip & ventriloquism, surprised on 1, opp -6 to surprise, move silent in woods, play fiddle all non-sprite 30' save vs spell or dance until music stops, unicorns protect them

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