| Climate |
Temperate |
| Terrain |
Forests |
| Frequency |
VR |
| Organization |
Band |
| Activity Cycle |
Night |
| Diet |
Herbivore |
| Intelligence |
5-10 |
| Treasure |
M (X, Y) |
| Alignment |
NG |
| No. Appearing |
2-12 |
| Armor Class |
2 |
| Movement |
6, leap 12 |
| Hit Dice |
1/2+1 |
| THAC0 |
20 |
| No. of Attacks |
3 or 2 |
| Damage |
darts (1d3) or sword (1d6) |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
30% |
| Size |
T |
| Morale |
11-12 |
| XP Value |
270 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
GHMC, OMII 71 |
| Page |
MM 328 |
| Notes |
mischievous, play tricks on big people, good hearing, infravision 180', +2 bonus w/darts, cast at will (6th): change self, entangle, invisible, pyrotechnics, trip & ventriloquism, surprised on 1, opp -6 to surprise, move silent in woods, play fiddle all non-sprite 30' save vs spell or dance until music stops, unicorns protect them |
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