| Climate |
Any |
| Terrain |
Subterranean |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
5-7 |
| Treasure |
K (C) |
| Alignment |
LE |
| No. Appearing |
6-24 |
| Armor Class |
8 |
| Movement |
3 |
| Hit Dice |
1-1 |
| THAC0 |
20 |
| No. of Attacks |
1 |
| Damage |
1d3 (bite) |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
8-10 |
| XP Value |
35 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MM 174 |
| Notes |
small goblinoids, 65% hear noise, wingless, mischievous, use pit traps (1d6), nets (save vs paral) or trip wires (Dex check) to catch travelers, carry victims to lair & torment 1d4 days, lairs are dozens of corridors w/hidden entrances, man-sized att -4 & AC +4 in lair, king (1+1 HD & 1d4 dmg), fond of bones & skulls |
Description
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