Gremlin, Mite

Climate Any
Terrain Subterranean
Frequency R
Organization Tribe
Activity Cycle Any
Diet Omnivore
Intelligence 5-7
Treasure K (C)
Alignment LE
No. Appearing 6-24
Armor Class 8
Movement 3
Hit Dice 1-1
THAC0 20
No. of Attacks 1
Damage 1d3 (bite)
Magic Resistance 0
Size T
Morale 8-10
XP Value 35
Type Monster
Campaign Any
Page MM 174
Notes small goblinoids, 65% hear noise, wingless, mischievous, use pit traps (1d6), nets (save vs paral) or trip wires (Dex check) to catch travelers, carry victims to lair & torment 1d4 days, lairs are dozens of corridors w/hidden entrances, man-sized att -4 & AC +4 in lair, king (1+1 HD & 1d4 dmg), fond of bones & skulls

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