Gremlin, Jermlaine, Elder

Climate Any
Terrain Subterranean
Frequency UC
Organization Clan
Activity Cycle Any
Diet Omnivore
Intelligence 8-18
Treasure O, Q (C, Qx5, S, T)
Alignment NE
No. Appearing 1
Armor Class 7
Movement 15
Hit Dice 1d4 hp
THAC0 20
No. of Attacks 1
Damage 1d2 or 1d4
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size T
Morale 12
XP Value 65
Type Humanoid
Campaign Any
Sources FF 53
Page MM 176
Notes same as normal gremlin except as follows, groups of 35+ have an elder with them, very old, can drain magic from items if he can handle them for 1d4 rnds, can't affect artifacts & relics

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