Gremlin, Jermlaine

Climate Any
Terrain Subterranean
Frequency UC
Organization Clan
Activity Cycle Any
Diet Omnivore
Intelligence 8-18
Treasure O, Q (C, Qx5, S, T)
Alignment NE
No. Appearing 12-48
Armor Class 7
Movement 15
Hit Dice 1d4 hp
THAC0 20
No. of Attacks 1
Damage 1d2 or 1d4
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size T
Morale 12
XP Value 15
Type Humanoid
Campaign Any
Other Names jinxkin, bane-midges
Sources FF 53
Page MM 176
Notes dwell in tunnels & ambush adventurers, speak own & 10% common, dwarf, gnome, goblin or orc, cowards, attack the weakest, see 30 yrds (infrav), 50% detect invisible, -5 opp surprise, 75% undetectable, hurl darts 120 yrds or mini-pike, capture w/net or pit, pets (1d6 giant rats), saves as 4 HD (if dmg normally 1/2 they take no dmg on success save)

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