| Climate |
Temperate |
| Terrain |
Any |
| Frequency |
R |
| Organization |
Cluster |
| Activity Cycle |
Any |
| Diet |
Carnivore |
| Intelligence |
0 |
| Treasure |
incidental |
| Alignment |
N |
| No. Appearing |
1 |
| Armor Class |
8 |
| Movement |
0 |
| Hit Dice |
4 |
| THAC0 |
17 |
| No. of Attacks |
1 |
| Damage |
5d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
20 |
| XP Value |
2000 |
| Type |
Plant |
| Campaign |
Any |
| Page |
MAII 95 |
| Notes |
grass has corkscrew blades that dig into victim, the following delay penetration 1 rnd: magical protect, leather soles & thick cloth, after penetration victim has AC 10 & successful hit means grass burrows in for 5d4/rnd, also must save vs pois or paraly if save victim slowed 1d4 days or neutralize poison, pull free STR check but 2d4 dmg, dmg by fire or dig |
Description
No description yet!
Back to the Monstrous Database