| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
0 |
| Treasure |
nil |
| Alignment |
N |
| No. Appearing |
1 |
| Armor Class |
-2 |
| Movement |
12 |
| Hit Dice |
13 (75 hp) |
| THAC0 |
7 |
| No. of Attacks |
1 |
| Damage |
4d10 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
20 |
| XP Value |
15,000 |
| Type |
Monster |
| Campaign |
Ravenloft |
| Page |
RV 30 |
| Notes |
see general ravenloft, magic/techno combo, has weapon built in (most cause 4d10), on nat 20 electic shock add 6d6 dmg save vs spell 1/2 also save vs paray or held 2d4 rnd, if attacking w/metal weapon same effects as nat 20, every other rnd lightning aura: all 20' hit by bolts 3d6 dmg save vs BW 1/2 (all exposed items save vs lightning or destroyed) |
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