Golem, Magic

Climate Any
Terrain Any
Frequency VR
Organization Solitary
Activity Cycle Any
Diet Special
Intelligence 5-7
Treasure nil
Alignment N
No. Appearing 1
Armor Class -2
Movement 18
Hit Dice 8 (64 hp)
THAC0 13
No. of Attacks 1
Damage 3d10
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 100%
Size L
Morale 20
XP Value 8000
Type Monster
Campaign Any
Page MAIII 53
Notes gen info see MM 164, pure magic, absorb all magic in 20' rad (instant when cast, ends spells in effect, magic items lose a '+'/rnd & 1d6 charges lost/rnd), only hurt by non-magic weapons, attacks w/pure energy 75 yrds (AC 10 adj for DEX) but cannot penetrate anti-magic (6 rnds) shell or prismatic sphere (7 rnds), 1/day flare, only affected by (ltd) wish

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