| Climate |
Any |
| Terrain |
Forests |
| Frequency |
VR |
| Organization |
Clan |
| Activity Cycle |
Day |
| Diet |
Omnivore |
| Intelligence |
3-17 |
| Treasure |
J, K, Q x2 (C) |
| Alignment |
NG |
| No. Appearing |
1-4 |
| Armor Class |
10 |
| Movement |
12 |
| Hit Dice |
2 |
| THAC0 |
18 |
| No. of Attacks |
1 |
| Damage |
weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
14 |
| XP Value |
120 |
| Type |
Humanoid |
| Campaign |
Any |
| Page |
MM 159 |
| Notes |
shy & elusive, shun contact w/other races, speak: own, elf, treant & animal (basic), pass w/o trace & hide in woods (90%), save +1/3.5 Con points, prefer traps & missiles, AC -4 bonus vs M & L creatures, +1 to hit & dmg vs orcs, lizardmen, troglodytes or creatures that dmg forest, live in disguised villages, guardians of woods & may help travellers |
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