| Climate |
Temp/SubArc |
| Terrain |
Hills/Rough |
| Frequency |
UC |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
8-12 |
| Treasure |
B (K, L, M x5) |
| Alignment |
N |
| No. Appearing |
1-6 or 5-30 |
| Armor Class |
4 to 1 |
| Movement |
18 |
| Hit Dice |
5+5 |
| THAC0 |
15 |
| No. of Attacks |
2 |
| Damage |
1d6 + STR |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
13 |
| XP Value |
270 |
| Type |
Humanoid |
| Campaign |
Any |
| Other Names |
human behemoth |
| Sources |
OMII 69 |
| Page |
MM 147 |
| Notes |
selfish, accompanied by1d4 hill giants or ogres, use spears Str determines dmg & range see MM 147, armor determins AC (4 to 1), 2% cumm chance per giant a shamen (up to 7th lvl, has magic items) with group, also may be with wolves, worgs or polar bears, lair in caves or old ruins, lairs have females & young, led by chief (Str 18/00, 40+ hp) |
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