| Climate |
Arctic |
| Terrain |
Land |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
5-10 |
| Treasure |
E |
| Alignment |
CE |
| No. Appearing |
1 |
| Armor Class |
0 (5) |
| Movement |
12 (15) |
| Hit Dice |
varies |
| THAC0 |
7 |
| No. of Attacks |
1 |
| Damage |
1d8 or 2d8+9 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
H |
| Morale |
13-14 |
| XP Value |
varies |
| Type |
Monster |
| Campaign |
Any |
| Sources |
OMI 44, DRC 179 |
| Page |
MM 140 |
| Notes |
same as normal giant except as follows, if group is led by chieftain then 80% of spellcaster (80% shaman & 20% witch doctor), priest of up to 7th lvl, cast spells from: healing, charm, protection, divination & weather |
Description
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