| Climate |
Temp/Trop |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
5-10 |
| Treasure |
E |
| Alignment |
LE |
| No. Appearing |
1 |
| Armor Class |
-1 (5) |
| Movement |
12 (15) |
| Hit Dice |
15+2-5 hp |
| THAC0 |
5 |
| No. of Attacks |
1 |
| Damage |
1d8 (fist) or 2d10+10 (weapon) |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
H |
| Morale |
15-16 |
| XP Value |
9000-12,000 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
OMI 44, DRC 179 |
| Page |
MM 137 |
| Notes |
same as normal giants except as follows, 20% of band having a shaman (80%) or witch doctor (20%), priest/wizard of up to 7th/3rd lvls, casts spells from spheres of elemental, healing, charm, protection, divination & combat, prefer spells that detect or thwart intruders |
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