| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Group |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
0 |
| Treasure |
A (25% chance) |
| Alignment |
Any |
| No. Appearing |
1 |
| Armor Class |
0 |
| Movement |
nil |
| Hit Dice |
22 |
| THAC0 |
5 |
| No. of Attacks |
4 |
| Damage |
3d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
75% |
| Size |
H |
| Morale |
20 |
| XP Value |
15,000 |
| Type |
Undead |
| Campaign |
Any |
| Page |
MAII 60 |
| Notes |
created by a group suffering traumatic death, often will be invisible, cannot leave focus area, create sounds of foot- steps & knocking, when active a graveyard stench, attacks by throwing stones, @ first encounter save vs paraly or flee 1 turn, turned by 9-13th lvl on 20 & 14th+ 19 or 20, +1 weap to hit, 1/2 dmg from silver, destroy @ 0 hp+prop bury |
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