| Climate |
Any |
| Terrain |
Land |
| Frequency |
R |
| Organization |
Pack |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
11-12 |
| Treasure |
B, Q, R, S, T |
| Alignment |
CE |
| No. Appearing |
1-4 |
| Armor Class |
4 |
| Movement |
15 |
| Hit Dice |
4 |
| THAC0 |
17 |
| No. of Attacks |
3 |
| Damage |
1d4/1d4/1d8 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
13-14 |
| XP Value |
650 |
| Type |
Undead |
| Campaign |
Any |
| Sources |
OMI 43 |
| Page |
MM 131 |
| Notes |
indistinguishable from ghouls, usually found with them, give off stench 10'-radius save vs poison or att -2, touch can paralyze (even elves) save vs paralysis or 1d6+4 rnds, immune: sleep & charm, cold iron causes DD, protection from evil doesn't effect them unless used w/cold iron (powdered iron or ring, etc) |
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