Ghast

Climate Any
Terrain Land
Frequency R
Organization Pack
Activity Cycle Night
Diet Special
Intelligence 11-12
Treasure B, Q, R, S, T
Alignment CE
No. Appearing 1-4
Armor Class 4
Movement 15
Hit Dice 4
THAC0 17
No. of Attacks 3
Damage 1d4/1d4/1d8
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 13-14
XP Value 650
Type Undead
Campaign Any
Sources OMI 43
Page MM 131
Notes indistinguishable from ghouls, usually found with them, give off stench 10'-radius save vs poison or att -2, touch can paralyze (even elves) save vs paralysis or 1d6+4 rnds, immune: sleep & charm, cold iron causes DD, protection from evil doesn't effect them unless used w/cold iron (powdered iron or ring, etc)

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