| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
11-12 |
| Treasure |
nil |
| Alignment |
G |
| No. Appearing |
1 |
| Armor Class |
-10 |
| Movement |
Fl 48 (A) |
| Hit Dice |
10 |
| THAC0 |
11 |
| No. of Attacks |
1 |
| Damage |
1d12 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
50% |
| Size |
S |
| Morale |
19-20 |
| XP Value |
10,000 |
| Type |
Monster |
| Campaign |
Planescape |
| Page |
PS 8 |
| Notes |
energy creature, mists that change shape, +2 weapon to hit, never surprised, G or N creatures must save vs paraly every rnd they att or miss, only magic +'s prot vict (+3 = AC 7), can prot frm evil (always act), disp evil (3/day), 7/day: cont light, light, bless & hld pers, imm: charm, geas, quest, sleep, mind affect, death & trapping, only killed on home pln |
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